Re: SE5, Tell Aaron what\'s on your Wish List
Sorry Fryon, if you were really just trying to help. Seemed to me like you were dismissively telling me my question was irrelevant, but I don't see that it is.
I don't see much that TCP/IP offers that PBW + IRC/email doesn't offer, without any development cost.
TCP/IP forces people to only play when connected, but that's a limitation which could be matched by players' will or gamemaster enforcement, if the goal is to force people to all play at the same time.
The performance gain is minimal - I've played PBW two-player games and the first few turns go by with hardly any delay.
Is it just that people don't want to have to alt+tab to IRC, email, and/or PBW? Or the illusion that TCP/IP offers something that PBW doesn't? It seems cooler? The slightly improved convenience makes all the difference?
Am I missing something?
PvK
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