
March 31st, 2004, 11:44 PM
|
 |
Captain
|
|
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by narf poit chez BOOM:
That would make small ships even more useless.
|
You thinking in terms of SEIV, where the big difference in ship hulls is KT. If smaller hulls had a higher defense rating and the game used newtonian propulsion it wouldn't be entirely unreasonable.
I don't know if this has been mentioned: Warp points that only allow certain KT of transit per turn. Basicly this would only effect combat, during a warp assault in combat, you would only be allowed to have so many ships pass through the warp point per combat turn. I don't know exactly how this would be handled in game, but it is just an idea.
How about static defenses. Instead of combat maps being generated each time combat is entered, it would be nice if you could open up a sector map and place stations/satellites/ships wherever and when combat begins they would be in your predefined locations.
|