Re: SE5, Tell Aaron what\'s on your Wish List
A couple of ideas that I'd like to see implemented:
1. Get rid of facility slots. They could be replaced with livable area concept for planet and area occupied for facilities. IE, livable area for breathable medium sized planet is 100000 units (acres, km2 or anything), then area occupied for SY could be 50000 (concurrently, it can be allowed to have 2 SY per planet, with 2 constr queues), research complex - 5000, etc. So you can build 2 SY or 20 research complexes, or 1 SY and 10 research complexes on this planet. That's right, it could function like ship designing in se4, with its tradeoffs and restrictions. Livable area should depend of planet size, atmosphere type and planet conditions.
2. Slightly different scheme for warp opening: you should have 2 ships(bases) to be able to open new warp - one for each end of the warpline. Also you have to keep both vessels in these sectors to bear the artificial warp point, if one of these vessels is destroyed - poof - no warp anymore.
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