Re: SE5, Tell Aaron what\'s on your Wish List
A combination of all 3 - warp points to start the game - FTL later on (limited to a certain range - would need fuel and perhaps limited to smaller ships and specific special ships)
Jump gates ie master of orion 1 - you need to have say 2 huge planets only and the cost of production is slightly expensive so as to not have em everywhere - and you could have a fleet from one of youre back planets to youre frontlin - if they were put in SE4 for example they could take 20 game turns to build cost 50k resources - perhaps only allow them on specially built star bases ? or a specific racial ability ?
Ideas but until we get the basics of the direction of SE5 - lets consider it a theoretical discussion and see if we can generate ideas that MM can utilise. - Brainstorming session
Perhaps jump gates could be capture like boarding parties and (towed) away by an enemy to allow them to use them - but limited to their own use - ie you couldnt jump through to the other end and invade a well protected enemy planet
Usage could be limited to allies and youreself fleets.
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