Re: SE5, Tell Aaron what\'s on your Wish List
Here's some of my thoughts...
1. Money Money Money
2. The ability to make certain races more friendly to certain other races.
3.Special facility's that give a bonus, but only one can be built through the game.
4.The wormhole thing....I think the few warp points, ability to build jump gates, are good ideas, but something else that could be done is different warp points, need different types of scanners to be detected. This will allow for the element of surprise when a fleet pops out of a wp that you didn't know was there.
5.If wp's do abound, weapons that can be fired into the wp to help soften up defenses on the other side would be very helpful. Maybe have probes that can be fired through that just detect whats in the vicinity of the wp so you know if it's defended or not.
6.Systems that "pop up" in the middle of the game, adding a sense of "star systems forming". In essence they would be there, but nobody can see them or get to them untill a certain time/date into the game.
7.A scenario editor.
8.A good Vs evil setting (your race glasses a planet, pushing you into an evil alignment. You find a planet with natives, and you relocate them rather then inslave or destroy them giving you a good alignment) and each alignment gives you different bonuses or technologies.
9.Trade goods. You research the tech, you then build the "galactic wonder" which in turn produces the trade good for you, you then can trade it, giving the race your trading it to the bonus you get, until the trade route is broken. Or let the trade good be like a resource, you can trade 5000 Titanium-a battle plate for $4000 and when they run out of the good they lose the bonus.
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