Re: SE5, Tell Aaron what\'s on your Wish List
Actually I would prefer the ability to support hundreds of players
HOWEVER, due to the type of strain it could put on computers it would have to be something that editable in options IMO (so lower end comps can say, a game can have a max of X players, while higher end comps can choose to have more)
Oh, and if a civ gets destroyed, it doesnt remain on the player list, so, (like in SEIV when you have 20 players, no more civs can come about from rebellion) it will be able to happen that news race can always be created
However, I think it may have problems wit captured populations, so the workaround I suppose would be for them to be renamed to their new rulers but keeping their specific properties
Ok, the above sounded good in my head, on paper... well Im not so sure lol
Edit: Also how about allowing ANY tech to be exchangable/capturable
But race specific one are just harder to aquire compared to normal ones that anyone can have
Doing this, I could still capture a ship containing terran only tech, and be able to reverse engineer that tech to put on my other ships
But a downside could be, that it wouldnt be as good as the orginal (or a chance of it not being as good, while a chance of it being the same or even better exists)
[ June 23, 2004, 13:52: Message edited by: DeadZone ]
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