Re: SE5, Tell Aaron what\'s on your Wish List
Currency
Money, seperate from building materials. It would be used as part of construction costs like other resources. But, it would differ that in for upkeep costs, there would be a set cost per type of ship, since it would just standard crew upkeep costs: Pay, Food etc.. So a Battle Cruiser that cost 10,000 units of currency to build, would still only cost 100 units of currency to maintain, just like one that cost 5,000 , 2,000 or 1 units of currency to build.
Each empires currency would have a different trade value. Currencieswould be compared against a meaningless stanard (don't wanna get TOO complex). So, if empire A is worth 1.0 vs the standard, and empire B is worth 0.8 against the stanard. and Empire B pays empire A 10,000 units of currency empire A would only get 8,000 units. To keep things simple these values would really only come into play during trade, costs and the amount of wealth the empire has would be shown in terms of the stanard. Since, i'm not sure if i'm explaining this correct heres an example of what i'm imagning in game. Well call them generic credits.
The Spotted Zebra Empire Currently has:
100,000 Credits
The Striped Horse Empire Currently has:
100,000 Credits
The spotted Zebra's Currency has a trade value of: 0.7
The Striped Horse Empires Currency has a trade value of 1.3
The spotted zebra empire wants to buy level 1 tech in "Awesomeness" from the striped horse.
The spotted zebras offer up:
10,000 credits.
This offer then gets multiplied by thier trade value 10,000 * 0.7: 7000
Then divided by the trade value of the Striped horses
7,000/1.3 = 5384 (realy messy number, so i rounded down)
rounding, will cause some spontanious credit loss in game, but its needed since. having .s of currency would be hassel.
So, the striped horses only stand to get 5384 credits, due to the difference in the currency values. None the less its worth it for just tech level 1 in "awesomeness". The deal goes through.
at the end of the deal
The Spotted Zebra Empire has:
90,000 Credits (and their new awesomeness level 1)
The Striped Horse Empire has:
105,384 Credits
of course these worth values would be applied to whatever forms of credit generation are used (probably taxes from colonies).
and, as an added bonus if an empire wanted to see how much money they had in terms of thier own currency they could probably look on the empire screen see something like this
Striped Horses:
Current Credits:
105,384 (81526 Horseians)
Spotted Zebras:
Current Credits
90,000 (112,500 zebrians)
A little more on what role money would play.
There would be some formula to determine what a planets product was. Lets give Planet X 100,000 units of currency passing within it. You'd then have a tax rate (would be nice if these could be set in the empire globally, and invidually for planets). lets call it 3% in this case. You'd get 3% of that planets 100,000 creds; 3,000 creds/turn. Taxing low, would keep people happy but give you less moo-lah. Heavy taxes give you more money, but can result in unhappiness or even riots.
Ships that didn't get their currency maitence paid, wouldn't take damage but would take hits to moral (see next section).
Morale:
Another factor in ships, that changes battle preformance ( like experience). Low moral results in negative to-hit and evasion modifiers. High moral, just the opposite. Moral could be affected by many things:
Things that might affect morale postively:
- Victory In Battle
- Presence of Other Ships from same empire
- Being in systems with high-happiness Planets
- Being on a "safe" ship (high shields/armor values)
-Things that might affect morale negatively:
- Retreat
- Large presence of enemy ships
- Being in systems with low-hapiness planets
- Being on a ship with suicide parts (sun destroys, cobalt warheads etc..)
more ideas later...
[ July 07, 2004, 04:26: Message edited by: HP Delron ]
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