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Old July 7th, 2004, 09:08 AM

Paul1980au Paul1980au is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Yes i would prefer a scaling on warp points of up to 10 size levels - in addition to the jump gate idea (mobile linked warp points as explained in the previous thread) build a matching pair at planet A - tow one out system to anywhere on the map (distances could extend the tech levels) - put 2nd jump gate somewhere then x amount of ships can travel either way per turn. if one is captured - perhaps the enemy can use it to send ships through to origin gate - although it could be destroyed etc.

Jump gates could be given as gifts to allies to move allies fleets to where the actions is - though each gate would only allow travel with its twin gate (ie if you have 2x sets of gates - you couldnt travel from 1A to 2A only 1A to 1B and 2A to 2B)

This could be an intermittant tech level before warp point openers and closers and would add another element to the game

With the currency - well it sounds like a good idea - a 4th resource type that perhaps could be used for armed forces wages, upkeep, tax levels could affect growth, happiness, productivity levels as another level over planet populations that are present now in SE4.

You could gift money to a planet to raise happiness or get a temporary productivity boost (sort of like emergency build) it could also purchase ships quicker or buy tech levels of allies. Bribe enemy ships - if we put pirates or merchants in the game it could be used to get them to do several coursair actions etc.
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