What i really would like is add something like "production clusters" - similar to ship fleets, but for planets :
- They can have planets added/removed just like ships in fleets currently
- The cluster acts as one planet does now, removing an item from the cluster window removes the item from the production queue of every planet in the cluster (ALOT easier to build defencive units, ships and fill the remaining fac slots)
Examples :
- If some planet has max facilities, the facilities are not added to the queue, as in now when using "fill queue" - lists.
- If some planet has no more cargo space, the units built are wasted, just like they are now (multi-add or fill queue).
IMHO, these "small" changes would remove TONS of boring, needless micromanagement that no one in their right mind wants to do. It gets really old when theres 300+ planets and 500+ baseyards around.
This combined with some changes in simul-move gamesystem - like choise how many units to launch, scrapping facility type that actually DOES scrap them and wont magically re-apphear by next turn - would make this game alot more fun.
For me, anyway - cant speak for anyone else
