Re: SE5, Tell Aaron what\'s on your Wish List
That is a big wishlist but some good ideas there that havent been thought of before esp crossover of PBW games in the same galaxy.
Id say expand the game away from just warp points - but make jump gates more a mid to mid late game technology - i have expanded upon this in this thread. Warp points would be the mainstay but jump gates could provide more strategy in protecting them - but you would build two haul one out with a ship and then have to defend it - but it would allow a limited number of ships per turn to travel from the backwater planets to the frontline - think airports in civ ie limit it to perhaps 8000 kt worth of ships per turn per gate ?
Do you send through a small fleet of lots of ships or a few large unprotected battleships to the frontline.
Diplomacy and a upgraded resources aspect of the game.
Big maps yes for sure 1000 star system games
Revolt and rebellion - perhaps allow whole systems to break away or perhaps if one planet breaks away until you quell the uprising or sign a permanent treaty or have x amount of ships in system there is a sliding scale % chance that other planets will switch sides
If a AI player is removed from the game allow a rebelling race to take their place.
Allow upwards of 50-100 races per game - great for massive systems with massive PBW games. - in said cases allow allainces to win if they take over the whole galaxy. Allow team play ie team 1 with 2 players - team 2 etc permanent game long co operative alliances.
Somehow upgrade the ground based combat system - imperium galatica alliances 2 comes to mind as a base to work from.
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