I am rather hoping that the whole Warp Point concept is ditched, with the exception of perhaps Star Gate type technology (ala Babylon 5).
With respect to Aaron, I personally feel that the Warp Points have been a major detractor from the game, and are not even remotely realistic. Perhaps I'm in the minority here, but I want to be able to send my ships to whatever system I want without having to shunt through 30 dozen other territories before I get someplace. It's terribly annoying.
Colonel, you've pretty well got what I'm talking about for the communications lag. Communication networks would be needed, *and* would become strategic targets as well.
[SIDE NOTE on items built in deep space (space beyond the Oort Cloud or boundery of a solorsystem - a ship, planet or satelite would be in effect impossible to find. Think of it this way, during WWII, Japan effectively hid their ENTIRE Pacific fleet in the middle of the ocean, an are large enough to drop all of Asia into. The US was frantic to find it, but couldn't. The end result was Pearl Harbor.) This also goes under the Space Is HUGE Category

]
That said, while Deep Space items would be almost impossible to find, there would be a sliver of a chance that they *could* be found. The US *could have* found the Japanese Fleet.
As far battles outside the communications umbrella, only a recording would be available assuming anything survives the engagement.
This of course will not be popular with the realtime battle crowed, but it is much more realistic. Even with our battlefield communications today, ultimately, you have to trust your people in field to do their jobs when they are in the thick of it.
My whole purpose for this sort of thing is I want a realistic, unbelievably TENSE game. You don't ever have full control. You can nudge and push, but ultimately, it's out of your hands
