
July 30th, 2004, 03:35 PM
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Join Date: Jul 2004
Location: Orcas Island, WA
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Re: SE5, Tell Aaron what\'s on your Wish List
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Originally posted by Baron Munchausen:
I have to agree that "Warp Points" are just about the single most important and defining characteristic of the SE series. It wouldn't be Space Empires anymore if you removed them. That said, I have lobbied Aaron myself for additional methods of interstellar travel. Warp Gates for example -- buildable devices controled by players instead of just 'natural features' that you can only create or destroy. You could control who uses a warp gate, such as only allowing your own ships or your allies to use it. And some sort of 'direct' or 'off road' method of travel is needed. I prefer 'sleeper ships' where the crew actually has to be put into some sort of hibernation and it takes years to get from one system to another. It'd be really cool to play the occasional 'lotech' game with no FTL at all, even if it would take ages to play. A 'hyperspace' system like we see in Babylon 5 would also be nice, though.
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I totally admit that I'm anti-wormhole. But I'm willing to make concessions to the pro-wormhole crowed (mostly cause I'm hopelessly outnumbered haha) - Seriously, I think the ideas that you are kicking around here are cool.
Quote:
I have to agree that "Warp Points" are just about the single most important and defining characteristic of the SE series. It wouldn't be Space Empires anymore if you removed them.
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I don't know about that. What was that real time game out a few years ago that used warp points? I played it a lot there for while, but I don't recall what it was... WP's didn't define that game. But it had them.
I think Space Empire's single most important and defining feature is it's ability to be customized. Not only is it fun because of that, but it also appeals to a broader consumer base. Don't like the game? Change it.
I think the thing that bothers the most about the WP's is that fundamentally I percieve them as a limit on the game. They limit game play for me, while everything else is essentially wide open. That's what troubles me about them and that is why I would like to see them either gone entirely (which I know and accept won't happen) or at least their role modified so as to be more manageable.
~S
[ July 30, 2004, 15:08: Message edited by: Shane Watson ]
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~Shane Watson
A.K.A. Oregano
Yup, I designed the facilities for SE IV <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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