Re: Ship size vs. weapons
Concur .. like idea, was attempting similar approach but went via materials/construction route, i.e discovered new materials that allowed you to build new Versions of the ships with better specs. only thing didn't finish was AI usage mod'ng and new weapons wanted to bring in. ofcourse had to add in the large classes also, deathstar, assault wedge, battle stars, and planetoid sized ships and bases. did all this cause i hated running out of things to research. still haven't got it all working right (nor all the graphics done either) though in terms of play balance, weeks away from that if work allows. just a way to fill the void with more garbage ..
jsnider
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