
January 27th, 2003, 12:24 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: MOO3 finished!
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Originally posted by Imperator Fyron:
Yes I did. They got rid of the hit points and fire power scheme. So, medieval musketmen can now defeat modern Tanks, a lot. That is completely absurd. If it happens once after playing for like 100 hours, that is fine, and assignable to an anomoly. But if it happens a lot, then there is a problem.
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It's hardly absurd that musketman can defeat modern tanks, especially in a good defensive position. Unless, as I've already said, you somehow believe that those are the same exact soldiers that you trained several hundred years before. Modern tanks are still vulnerable to infantry, and molotov cocktails will still cause them plenty of problems.
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Bombardment hardly does enough to matter. I have watched 32 bombers bomb a city, and do a total of 1 point of damage. That, again, is absurd.
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And how many structures and population points were destroyed during this bombardment? Military units are not likely to be severely damaged during a bombardment from bombers, as that represents WWII level technology. The whole city of Berlin was nearly destroyed but the military still was functional. The point of bombardments is to destroy the population and improvements of a city so that your units can overcome the defenders.
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The AIs cheat way too much to be enjoyable. They trade their techs with each other really cheaply, so you have a very hard time keeping up, esp. at higher difficulty levels.
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The AI's are quite willing to trade those technologies with you, which is the best way to keep up with them. After most of them have a technology, the price is low enough that you should be able to afford it. Once communism is researched, you can switch to democracy and blow past the AI in research as it starts to conscript troops for its defense.
The things you've pointed out are fairly minor gripes.
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