Thread: MOO3 finished!
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Old January 27th, 2003, 01:39 AM
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Graeme Dice Graeme Dice is offline
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Default Re: MOO3 finished!

Quote:
Originally posted by Imperator Fyron:
Please explain to me how men armed with arquebuses can defeat tanks, with anti-personal machine guns on them. Modern tanks are not vulnerable to men with arquebuses.
Yes, modern tanks are vulnerable. In order for musketeers to have a 10% chance of defeating a modern armour unit while defending, you have to have the unit in a metropolis, on a montaintop, river square, and be fortified. This multiplies its defense by 2.5 times. In a situation like this, where a single combat Lasts for four months(three attacks per turn for the tanks), there are plenty of occasions for a musketman to kill the soldiers, or disable the tank. After all, the attackers don't spend their entire lives inside the tank. The terrain is also completely unsuited to the tank, and perfectly suited to the infantry. In open terrain, you have tank traps, mines, and everything else the game abstracts away.

Quote:
All the bombardment did was 1 damage to a unit. Nothing else was destroyed. No population, no buildings. This happens a lot, with all types of bombardment units. Catapults, cannons, ships, everything. I sit there, bombarding with tons of units, turn after turn, and nothing gets done, except maybe 1 or 2 points of damage to a unit, or population.
I highly doubt that this is the case, unless you are trying to use low-tech units to bombard high-tech ones.

Quote:
No, you misunderstand. They are only willing to trade them to you for a lot more than the worth of what they are trading. But, they are always willing to trade for little to other AIs, even on the turn they receive the tecnologies. The price goes up with every tech you trade for, regardless of who you got it from. I have never seen them ask less for a tech that they all have.
Then you have not actually attempted this strategy. It works, and is one of the standard methods to play. You can play an entire game where you perform no research, and simply buy tech advances.

I assume that you never play on a difficulty level less or greater than monarch then, so that the AI doesn't get production bonuses, and you don't either? Otherwise, what you are complaining about is that the AI makes the game too hard, which is easily remedied by choosng an easier difficulty level.

Quote:
Only in your opinion. They are mostly severe flaws in the combat system (or lack thereof) that make the game less than fun to play.
In my opinion, they are what make the game worth playing. It is unrealistic to assume that high-tech units will _always_ beat low tech ones.
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