Re: Ship size vs. weapons
Some basic points.
1) the smaller ships have a built in negative modifier to hit no matter what the weapon.
2) We have a time scale issue here. If you make larger mounts slower then you have to have the weapons that take more than 1 turn to relaod would take longer. Really screwing with the game mechanics.
3) larger weapons don't have to hit a small target to do damage. A 16" shell landing near a DD would usually do damage. Besides it was the inability to target the weapon that caused them to miss not the weapon it's self.
4) this is not a naval sim. Using wet navy rules just throws things out of whack.
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Seawolf on the prowl
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Seawolf on the prowl
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