I think the point has been made many times, but not quite understood.
In any PBW game, you have ZERO influence on combat once it has started.
Your effect during the battle is the same whether combat is computed using a turn based system, a real time system, or simply flipping a coin and killing ships randomly.
Obviously, flipping the coin gives you a very unrealistic outcome.
Turn based more accurately simulates the "real thing"
Real time simulates it even more accurately than turn based would.
The only hand-eye coordination involved here is the simulated coordination of your AI ship's gunners.
