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Old January 27th, 2003, 04:18 PM
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Default Re: learning Ancient Ruin techs

Quote:
Originally posted by tbontob:
SJ, I am a bit confused about this.

Can you give me examples of a racial tech becoming non-racial tech?

That is of a non-racial tech B which is dependant upon a racial tech A.
Actually, we're almost there in the standard game. Consider, you take the psychic racial trait. You can, at the start of a game research psychic studies. That gets you no component or facility, just lets you research psychic weapons and psychic technology.

If you put in a filler tech between psychic studies, and remove the racial requirement from the filler tech, psychic weapons, and psychic technology, and leave it in for the psychic studies, you have what SJ described.

I always though MM put all those research levels in to cripple the racial, make the waste research in the early game, now I realize it may be just to make what SJ described possible.

[ January 27, 2003, 14:22: Message edited by: Arkcon ]
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