
January 28th, 2003, 01:15 AM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: learning Ancient Ruin techs
Quote:
Originally posted by Arkcon:
quote: Originally posted by tbontob:
SJ, I am a bit confused about this.
Can you give me examples of a racial tech becoming non-racial tech?
That is of a non-racial tech B which is dependant upon a racial tech A.
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Actually, we're almost there in the standard game. Consider, you take the psychic racial trait. You can, at the start of a game research psychic studies. That gets you no component or facility, just lets you research psychic weapons and psychic technology.
If you put in a filler tech between psychic studies, and remove the racial requirement from the filler tech, psychic weapons, and psychic technology, and leave it in for the psychic studies, you have what SJ described.
I always though MM put all those research levels in to cripple the racial, make the waste research in the early game, now I realize it may be just to make what SJ described possible. Arckon, I don't know if I am less confused or more.
Say player Q is psychic and player R is not
Player Q researches psychic studies, which gives nothing except the ability to "research psychic weapons and psychic technology." That's Tech A, right?
I think, I got you that far.
Then Q must research what you call "filler tech". Now, filler tech can be researched by anyone providing they have psychic studies.
But no one can have psychic studies except the psychic race which effectively limits researching filler tech to the psychic race (Player Q in this case).
Right so far?
But because tech B is not "psychic", once it is researched by Q, it can be stolen by R.
And once stolen, R can use tech B as the basis on which to research tech C, because tech B and tech C is not psychic.
Did I get it right?
If so, what are levels X and Y all about?
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Inscription at the Delphic Oracle.
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