
March 3rd, 2003, 08:26 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: retro-multi-model construction???
Quote:
Originally posted by spoon:
Again, look how retrofitting works in non-simultaneous turns. You can build a bare bones ship in one turn, and then, in the next turn, retrofit it all the way up to a star destroyer. This isn't buggy behavior???
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I wouldn't really say it's too buggy. It also makes it possible to approximate SEIII's build method in a mod. Make shipyards able to build the bare minimum ship in one turn, and play around with costs to make maintenance what you want it to be. Then, make the maximum allowable retrofit difference very high, and simply pay for your components up front. Then you use the repair capacity to build your ships. The only dramatic difference is that your repair amounts pool themselves in SE4, instead of working on individual ships.
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