
January 28th, 2003, 01:37 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
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Re: new SEIV patch !!
Quote:
Originally posted by Q:
I believe it is flawed.
Look everything you describe was already possible before the new patch against human players who used master computers. Did that prevent the use of master computers??
You slow down ships by destroying their master computer, but they will still be able to fire and therefore destroy your colony if you have only the weapon platforms you describe. Then it is easy to repair the master computer after the combat if you have a repair ship in your fleet. And advanced AI races have ships with repair components in their fleets.
Therefore I don't think the computer virus has become an ultimate weapon.
But you point to a problem I criticized when the first news about this patch came out: if you start "balancing" the game by hard coded changes you might get more new problems than you solve.[/QB]
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Well, I don't give up so easily.
My point was that a human player can easily exploit this new "Yet Another Vulnerability in the AI". Add lots of fighters to the WPs described above and the attacking fleet will get serious troubles.
You're right, advanced AIs use repair ships. However, so far I found no way to divide these ships evenly between my AI-fleets or to make sure that each fleet gets at least one. The only workaround I know of is to build "enough" of them and hope for the best. Another AI-problem which doesn't exist for the human player.
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homo homini lupus est
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