
January 28th, 2003, 07:30 PM
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Sergeant
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Join Date: Apr 2001
Location: Minneapolis, MN, USA
Posts: 222
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Re: new SEIV patch !!
Quote:
Originally posted by Q:
quote: Originally posted by Rexxx:
Still haven't tested the new patch yet but I read about some very bad news.
I would say we've got a new ultimate weapon. Against those poor AI races who like robotoid factories and conquering my planets I would design a large weapon platform. Large WPs with combat sensors, 5 CV III and 6 PDCs should do the trick. This mounted CV has a range of 12, it skips shield and armor. Extremely efficient.
Well, an attacking fleet of direct fire ships will be getting in trouble. I would call that the renaissance of the plasma missile.
Add to this the talisman and direct fire ships become useless for planetary attacks. My next AI will be religious (as a bonus this trait allows access to resorce boosting facilities without the vulnerability against CVs). As I said very bad news...
Please, please tell me that this scenario is flawed.
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I believe it is flawed.
Look everything you describe was already possible before the new patch against human players who used master computers. Did that prevent the use of master computers??
You slow down ships by destroying their master computer, but they will still be able to fire and therefore destroy your colony if you have only the weapon platforms you describe. Then it is easy to repair the master computer after the combat if you have a repair ship in your fleet. And advanced AI races have ships with repair components in their fleets.
Therefore I don't think the computer virus has become an ultimate weapon.
But you point to a problem I criticized when the first news about this patch came out: if you start "balancing" the game by hard coded changes you might get more new problems than you solve. If the attacking ships have a Bridge (or Auxillary Control), they should still get 1/2 movemement after the CV takes out the master computer.
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