Two things have disrupted the rather nifty balance between 'beams' and 'torpedos' in SE III. First is MOUNTS as many have already noted. It used to be necessary to have a harder hitting weapon to break Emissive Armor. Now you can just use a mount and your APB can break Emissive Armor just fine. In fact, Emissive Armor is pretty near useless once Cruisers appear. I think it needs more tech levels with greater power so it can continue to be worth using.
But the other thing, which has not been mentioned, is RANGE ATTENUATION. Go back and look at weapons in SE III again. The favored beam weapon was the A-P beam, of course, and it always reduced to 1 or 2 damage at max range. Now look at the current power of the A-P in stock SE IV. It ends at 45, or the equivalent of 4.5 in SE III. This is more than TWICE the damage it did at that range in SE III, proportionally speaking! Maybe this has altered the balance of power between beam weapons and torpedos, which traditionally had the advantage of no range attenuation? I think so...
Consider the various new weapons as well. They show very little range attenuation when they have any at all. There are some that have no range attenuation, of course, like the Telekinetic Projector. But this is arguably a part of the advantage of that racial tech. This is supposed to be a special sort of weapon that doesn't act like 'normal' energy weapons. Most of them, though, should suffer major range effects like the A-P once did. The fact that they do not goes a long way to explain the apparent weakness of torpedos.
So while you're wondering why some weapons are useless, consider that it might be because some
other weapons have been over-powered.
[ January 30, 2003, 02:27: Message edited by: Baron Munchausen ]