
January 30th, 2003, 05:08 AM
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Sergeant
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Join Date: Jan 2003
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Re: Weapons, engines and mods, Oh my!
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Originally posted by spoon:
Pure balancing tweaks should come from MM, not the mod community.
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I completly agree, but alas it does not. That is why it's nice that it's a mod friendly game.
Baron, I agree. And a mod that might make someone give up their favorite weapon because it's not overpowered anymore would get razzed. I personally was supprized to see torpedoes were not "seekers" with a double range from what they have now. Sure, the way a DF weapon is mounted could increase aspects of it. but a torpedo is a torpedo is a torpedo. They don't become more powerfull if you stick them in a bigger box, or in a bigger tube.
the other gripe I have about seekers, is the fire, wait a turn, then move........huh? If I launch a missle, it DOES NOT hover there for a hour before proceeding. Alas, it is what it is, and not what I "think" it should be.
Edit in:
I also think mounts should require their own tech branch, and would not be a cheap one either. But I think the freebie mount is a hard code item. not sure if that even can be modded.
[ January 30, 2003, 03:14: Message edited by: couslee ]
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