Re: Weapons, engines and mods, Oh my!
Hey all. Well I'm currently working on a mod to tweak things a bit. Here is a list of things I'm changing.
Ship size:
-Allowing Frigate an extra engine.
-Tweaking size of BB, DN, Baseship, Battlestation, and Starbase.
Weapon tweaks:
-torpedos get +15% to hit and and reduced size by 10k
-MIssiles are reduced in size by half.
-Plamsa Missile is reduced in size by 10k and can now peirce armor.
-High Energy Weapons (Ripper,Incinerator,Wave Motion) cause Double damage to sheilds.
-Graviton Hellbores can now pierce all shields
-Making firing rate of relic weapons 5 instead of 30.
Still working on the others. Let me know what you think. I feel now that missiles can truly be used. Torpedoes are finally a valid option. The other weapons also have pluses worth looking at.
[ January 31, 2003, 20:12: Message edited by: atomannj ]
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