Re: Weapons, engines and mods, Oh my!
Ship size:
-Allowing Frigate an extra engine from 6 to 7.
-Tweaking size of BB to 900kt, DN to 1200kt, Baseship to 2000kt, Battlestation to 1500kt, and Starbase to 3000kt.
Weapon tweaks:
-torpedoes get +15% to hit and reduced size to 40k
-Missiles are reduced in size to 25k.
-Plamsa Missile stays at 50k but can now pierce armor.
-High Energy Weapons (Ripper,Incinerator,Wave Motion) cause Double damage to sheilds.
-Graviton Hellbores can now pierce all shields
-Massive Shield Depleter reload set to 5
-Massive Ionic Disperser reload set to 5
-High-Energy Discharge Weapons (ripper,incinerator,wave motion gun) have the Double Damage To Shields
I will post my completed mod asap. Let me know what you think.
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