
January 31st, 2003, 10:15 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Weapons, engines and mods, Oh my!
Quote:
Originally posted by atomannj:
[QB]Ship size:
Weapon tweaks:
-torpedoes get +15% to hit and reduced size to 40k
-Missiles are reduced in size to 25k.
-Plamsa Missile stays at 50k but can now pierce armor.
-High Energy Weapons (Ripper,Incinerator,Wave Motion) cause Double damage to sheilds.
-Graviton Hellbores can now pierce all shields
-Massive Shield Depleter reload set to 5
-Massive Ionic Disperser reload set to 5
[QB]
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Could be interesting: I'd recommend the following:
torpedoes: give a higher bonus to hit. Like +30.
missiles: 25kt seems too drastic. I'd make them 40kt and a lot cheaper.
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