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Old June 16th, 2003, 04:15 AM
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Fyron Fyron is offline
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Default Re: Weapons, engines and mods, Oh my!

The first "point" was just positing an example of what the problem might be. If you take a look at Adamant Mod, you will see that larger ships have increasing maintenance penalties. I believe that speaks for itself as to my position on that issue.

Actually, with QNP, there should be no limit on how many engines you can put on any ships. This is why Proportions does not use QNP, it uses pseudo-QNP (wow, that name is getting really really clunky... ). I don't recall saying that that was a bad thing at any point... although, the term "proper QNP" does connote that if you take it the wrong way, so I can see where the problem arises.

[ June 16, 2003, 03:18: Message edited by: Imperator Fyron ]
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