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Weapons, engines and mods, Oh my!
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June 17th, 2003, 02:15 AM
Fyron
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Re: Weapons, engines and mods, Oh my!
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Again, from what SJ says, it sounds like it is possible to get around most of the issues I anticipated with unlimited-engine QNP, if you use different sorts of values from the ones I used in Proportions.
That is what I was hinting at.
Also, I never said that either system was intrinsically better, just that I prefer unlimtied QNP.
I think that all resulted from a word being taken differently than it was intended (proper-QNP).
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