
June 18th, 2003, 03:51 PM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
Thanks: 0
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Re: Weapons, engines and mods, Oh my!
Taera, you have a good point.
Quote:
Originally posted by Suicide Junkie:
It sounds to me like you want the effects you get with simple mQNP
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SJ, given the restraints of code, mQNP does sound like the most elegant solution.
Ah well, I guess my idea really won't work. But thanks for giving it thoughtful consideration; I do appreciate it.
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