Re: Interstellar Trader 2
wow, we dont even get direct responses from Aaron, and this forum is dedicated to his game!
Pardon my off the cuff wisecracks on your name, I only wanted to take the opportunity to dig at the 3000AD fiasco.
Thank you for your response on the economic model in IT2. I have been entertained by the demo of IT1, and would be very interested in learning more about the sequel. Will the player be able to purchase fixed assets, or mearly buy and sell commodities? Will the actions of the player effect the economy, or will he only be able to make purchasing decisions in response to in-game events?
And is it possible for you to leak just a couple more details on how your economic modle will work?
traditional games that employ these concepts work something like this:
- sources for goods may be low risk or high risk, affecting the range of random fluctuation.
- sources for goods may 'trend' towards one end of their fluctuation range for perticular goods, representing availability in certain regions
other factors are frequently thrown in, such as how much stock they have, and how often they are re-stocked. random events, translated through some sort of 'news service,' may cause predictable changes in supply and demand, when they occur.
I presume that IT2 will use some or all of these concepts, but I am wondering if it will be possible to oversaturate a market to lower prices, or starve a market to raise prices. do pirate activities effect the flow of goods, and thus effect prices?
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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