Re: Diplomacy/Intelligence Suggestion
Frankly, I think there should also be racial traits governing what sort of things you can do. Anything too evil for your race & your troops won't obey the order. Remember your classic Star Trek: Captain Garth ordered his Federation starship crew to genocide a planet that had offended him, and the crew relieved him & the Federation locked him in a special max security looney bin. However, in the "Mirror" universe the "Evil" Captain Kirk was ordered by the Federations evil-twin Empire to nuke a planet if it didn't fork over the dilithium crystals, and "our" Captain Kirk masquarading as the "Evil" one faced potential mutiny from his own crew for stalling. Since there is a game advantage to doing "evil" things, the racial traits which allow them should cost points. That way it can be balanced.
[This message has been edited by Barnacle Bill (edited 28 January 2001).]
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