Re: Modding Star Wars Ion Cannons
SW Ion cannons should destroy supplies in the target, and have the ship disabled because of lack of supplies. A disabled ship should not be able to move, fire weapons or raise shields until its reactor is reset.
So that's the difference between Disrupt and Increase reload time, thanks Rollo.
In the Sci-Fi Crossover Mod I'm giving them "Only Security Stations" damage type, and give a few components such as B, LF and PDC "Boarding Defense" to have them destroyed and simulate the ship being disabled with very litte damage.
BTW Graeme Dice it would be nice if we can join efforts to create only one crossover mod instead of two Versions of the same thing.
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