
February 1st, 2003, 01:51 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Modding Star Wars Ion Cannons
Quote:
Originally posted by Andrés Lescano:
BTW Graeme Dice it would be nice if we can join efforts to create only one crossover mod instead of two Versions of the same thing.
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We could, but I think I've gone in quite a different direction than you have from what I've seen of your mod.
For instance, an Octuple turreted Very Heavy Turbolaser X does 20000 damage, has a reload time of 4, very poor minus to-hit and uses 6000+ supplies per shot. On the other end, a single light turbolaser X does 50 damage, uses 2 supplies, and fires every other turn. Of course, there's a huge size difference there, and the LTLs are far more accurate, but in damage/turn/kiloton, the VHTL is king. I've also totally removed weapon mounts for the time being.
Because I want the four order of magnitude difference between heavy weapons and fighter weapons, I'm also creating superlasers as a single "emitter", and several "superlaser capacitors" that all do damage and only fire once per combat. The emitter destroys planets, while the capacitors provide the ability to use partial beam discharges. Thus, a bank of superlaser capacitors can be used to destroy ships with partial discharges.
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