
February 1st, 2003, 10:34 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Modding Star Wars Ion Cannons
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Originally posted by Andrés Lescano:
I like the smaller scale because I think it makes things look more starwarish, a single shot does relatively little damage but the combination of many shots is devastating, relatively small ships can carry a good number of cannons, you actually see a lot of fire even if the battle involves a little number of ships.
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An ISD should have somewhere upwards of 500,000 shielding points under my system, which definetly allows for lots of weapons fire.
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like reducing the number of components not only making it easier to mod, but also to play: only 10 turbolaser components * 11 mounts = 110 combinations, plus all these size variations are also available to Ion cannons, and other direct fire weapons, including the capturable alien technologies, it’s also easy way to restrict large mounts to large ships.
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I don't want large weapons restricted to large ships. That's an unnatural restriction that I've never really liked. I'm restricting weapons placement by limiting supply generation per turn. You can put a massive weapon on a corvette, but it won't be able to fire many times, and it will hit other corvettes about 5-10% of the time.
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