View Single Post
  #5  
Old February 1st, 2003, 08:17 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Things in SEIV I never knew about....

Quote:
Originally posted by Grandpa Kim:
quote:
Originally posted by Imperator Fyron:
quote:
One thing I recently learned was that there is a keyboard code for marking sectors as being enemy minefields. This can be used with the "don't enter minefields" setting to improve routing of traffic without repetetive micro-management. It can be very helpful when playing with something like Fryon's quadrant mod, which has lots of damaging sectors which will otherwise get ships lost or stuck.
Ships already avoid the damaging sectors on their own. Minefield markers are redundant.
Yes, but with enough of those nasty asteroid fields, your ships could waste a lot of move points going around them. The best solution is to set a "bypass" waypoint.

And that is why I cut back on the damaging ones in FQM several Versions ago. I hardly ever see situations where a lot of movement is wasted going around walls of damaging asteroids any more.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote