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Old March 15th, 2003, 08:23 PM
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MegaTrain MegaTrain is offline
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Default Re: Things in SEIV I never knew about....

Quote:
Originally posted by Ruatha:
quote:
Originally posted by MegaTrain:

2 If you put two Space Yard component on a ship, you get a single queue that can build with twice the speed.

7 You can give your ships fairly complex sets of orders, including Stellar Manipulation. Like this:
Move to Fenves Coordinates (3,4)
Open Warp Point
Move to Fenves Coordinates (9,9)
Are these only true in Devnull mod?
I belive in standard game you can't increase build speed by having more than one space yard? right?
Also in standard I'm not sure about opening worm holes, that might work. But the bad thing is that I can't use move to, close worm hole... As it then says, There is no worm hole at this sector if I'm not positioned at a wormhole when I enter the orders.

You're right about the space yards. In the standard game, it tells you "Only 1 component allowed per ship".

Regarding the ship orders for stellar manipulation, it depends on the component.

You can't give orders to CLOSE a warp point unless you are on a warp point (although it doesn't have to be the one you want to close)

You CAN give it the orders to open a warp point, create a planet, or create a star from anywhere, even if you aren't on an asteroid or in a system where you can create a star. Obviously, if by the time it tries to execute the orders, its not on an asteroid, it can't create the planet.

I'm currently testing all the other stellar manipulation components to see which ones allow you to set orders to execute other places.

For example, can you warp into a black hole system and collapse it in the same turn? Does it depend on whether the ship was damaged going through the warp point?

I'll report back here what I find.
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