Re: Fundamentals and Gamey
What SEIV really needs is to take a lesson from Stars! and release a patch that will allow modders to optionally set an exponent increase factor for each stat. Then, it will be less about min/max and thresholds and more about mathematics. The higher the stat goes, the more points it should cost to increase it, so that the costs go up exponentially.
For instance, it might take 1 point to go from Agressiveness 100 to 101, but maybe 2 points to go to 102, and 4 to reach 103, 8 for 104, 16 for 105, 32 for 106, and so on. That expample may be a little steep, but you get the idea, and the values should be definable for each stat in the settings file.
I've been tweaking the current settings and messing around with thresholds for a while now but I can't seem to find any settings I really like; none that would seem to create perfect (or at least near perfect) balance. I sometimes find myself yearning for Stars!' old race creation wizard... It may have been old and it had its flaws, but you really had to think, and plot, and compute, to get a "monster race" with it, and even then, chances are someone would think of something totally radical that you hadn't thought of that was just as good or even better, and discovering those races and the players who played them was part of the fun.
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