Re: Fundamentals and Gamey
In one-on-one games, such as KOTH, there will be drastic differences in what race setup is most effective. These games cannot be compared to MP games like normal PBW, etc.
In a normal game, the advantages from a "superior" setup are balanced out by the multitude of players. If someone were to somehow be an uber-threat, then all other players would band together for their mutual defense. Look at what happens to religious-psychic players on PBW. It's like posting a sign: "Kill me first! I want to die!" Players with superior production or trade or intelligence or research can all get an edge on someone with a 125/125/beserker setup--especially in a 2000 RP game.
Bottom line--there is no "uber" strategy. A while ago, someone tried to prove that 125/125/beserker with enhanced construction was unbeatable--just build frigates with the latest level of DUC. He was right--it was hard to hit his ships--except that he had to remove engines to fit an extra DUC, also lowering his supplies, and his research was slower, and his production was lower, and the enemy had to be within 2-3 systems for his ships to be effective, and the enemy could expand tons faster, and they could just use missile ships/ramming ships/organic armor/PPB/whatever... There are so many ways to play that no one characteristic or trait dominates the game. It does come down to "hitability"--eventually; but there are numerous ways to beat a "superior" player before you face him in combat. A consistently winning race needs to be just as good politically and economically as militarily, at least on PBW. SP against the AI, all bets are off.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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