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Old February 11th, 2003, 09:49 PM
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Default Re: Repair Priorities

Quote:
Has anyone else experienced this kind of weirdness?
I did just yesterday.

Fleet goes through damaging warp point. In the order the ships were listed in the fleet:

Repair tender damage - 1 engine, 4 Armor III

Supply tender damage - Bridge, Life Support, Crew Quarters, 5 engines, 1 Armor III, 6 supply bays

Colonizer damage - colony module

Repair tender has a Repair Bay 2 on it. Priorities set to Vehicle Control, Engines, Armor, Colonizing, Cargo.

I expected the first turn's repairs would be the 3 Vehicle Controls and 2 engines on the supply tender.

What actually got fixed was the Vehicle Controls and 1 engine on the supply tender, plus the colony module.

This was a solo game using v1.84 + Hypermaze 2.0 beta. (I don't think the mod is relevant to this, though.)
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