
February 11th, 2003, 09:49 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Repair Priorities
Quote:
Has anyone else experienced this kind of weirdness?
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I did just yesterday.
Fleet goes through damaging warp point. In the order the ships were listed in the fleet:
Repair tender damage - 1 engine, 4 Armor III
Supply tender damage - Bridge, Life Support, Crew Quarters, 5 engines, 1 Armor III, 6 supply bays
Colonizer damage - colony module
Repair tender has a Repair Bay 2 on it. Priorities set to Vehicle Control, Engines, Armor, Colonizing, Cargo.
I expected the first turn's repairs would be the 3 Vehicle Controls and 2 engines on the supply tender.
What actually got fixed was the Vehicle Controls and 1 engine on the supply tender, plus the colony module.
This was a solo game using v1.84 + Hypermaze 2.0 beta. (I don't think the mod is relevant to this, though.)
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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