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Old February 3rd, 2003, 08:51 PM
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Ruatha Ruatha is offline
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Default Re: PBW idea "Rules of Engagement",is there enough interest?

(I'll be hard pressed not to start this game, I really like the idea)
Here are the new rules (Any ideas are welcome):

1. No tech trading (You may gift/trade ships).
2. Max alliances three players.
Never have partnership/military Alliance with more than two other players at the same time.
3. You may at any time challenge the Orions to fight in the Arena.
You decide the number of ships, equal for each side.
You decide from which system your ships shall enter.
The Orions open a wormhole to that system and awaits in the other side of the Arena.
For each Orion ship you destroy you may request a free tech from the Orions, this will be delivered as a gifted ship with the required components.
You may choose to have the location of the Orions system revealed instead of one tech.
4. Winning Conditions:
Alliance victories are allowed, max three players/alliance.
- Annihilate all other races.
- Colonize Orion Prime.
- Win a majority (10 votes) in the senate.
5. The senate is a separate system with 19 voting embassy planets. Each Embassy planet has a one-way wormhole from a homeworld.
The race owning a senate embassy controls it votes.
If a Race is annihilated, the Race claiming that race's Last planet outside the Senate gains the Senate Embassy world (Will be gifted, if dead player resists, host will force the issue).

Any race can at anytime request a vote in the Game forum, 10 votes for a race or Alliance wins the game.

The Orions are Maxed for fighting, starts with all techs in a GOOD system hidden beneath another system.
The orions might explore the universe but will never be hostile, if they fight they will run or loose (except in the Orion system and the Arena System).

So, this game might be over in less than 50 turns if someone sends a large fleet to the Senate system. But the ships can't go home again. Leaving the Home system with lesser defences.
Guard your senate world, altough any maintnance requiring ships/bases there can't be used elsewhere.

-Low tech start.
-High tech cost.
-Tech trade/Gifts off (You may gift/trade ships for increased tech)
-Intel allowed.
-Max 100 mines/sector.
-No omnipresent view.
-Wormhole from home system directly on-top of your senate tiny planet.
-Huge Galaxy (255 systems, 1900+ planets)
-19+1 players (Orion can't win)

Special Systems:
-Orion Home system - Hidden.
-Arena - Empty Fighting Ground.
-Senate - 19 tiny worlds and a Medium Orion watchpost.

As stated - any improvements or critisism is wanted!

[ February 03, 2003, 19:18: Message edited by: Ruatha ]
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