quote:
Originally posted by Tomgs:
Actually the trade off isn't moving vs paying support its between being able to upgrade and paying support. Bases pay support and they don't move. If fighters are changed to pay maintaince then they will have to change to being upgradable also.
I always though the yearly maintenance cost was supposed to represent the expense associated with keeping the ships in operation. If you look at it that way, every unit but mines would require a very small mount of maintenance expense each turn.
For everthing but fighters that expense would be so small you wouldn't notice it. But because fighters *can* move, I would add a maintenance cost into the game for fighters to reflect re-fueling and such.