Thread: Ramming Damage
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Old February 3rd, 2003, 09:38 PM

couslee couslee is offline
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Default Re: Ramming Damage

Thanks Geo. So the warhead damage is not calculated first, then the mass vs mass. Kind of like how shields were added to unit HP (pre 1.84).
See, I thought the warhead damage calculated first. I would rather see the warhead with a .5 or 1 range with only one use allowed. (MOD?)
Captain: Ramming speed
Con: Speed attained Sir
Captain: Release warhead coasting clamps and prepare to alter course.
Weapons: The ship was not destoryed Sir.
Captain: Do not alter course and proceed with the ramming. This beast must not reach the fleet.

That is how I kinda pictured it going down. Oh well.

So based on the numbers, the AI took 560 damage, and I took 336 damage.

What about if I had damaged components. Is the mass from those deducted from the ramming damage done? I assume it is, but not 100% sure. That goes for a lot of things in this game.

[ February 03, 2003, 19:39: Message edited by: couslee ]
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