Thread: Ramming Damage
View Single Post
  #22  
Old February 4th, 2003, 02:23 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Ramming Damage

couslee, if you want it to work the way you describe, simple change your settings.txt file.

However, to repeat what I said before, in case you might agree, in my opinion it is a lesser evil to have the settings the way they are, than to have to live with what would happen if they were equal, or reversed. The real problem here is not the damage levels, but the fact that ramming is automatically successful, and has almost nothing to do with speed or maneuverability. You should not be able to ram fighters and faster ships with another ship. The only thing allowing this to happen is the turn-based movement system. In reality, if a slower or equal-speed ship tries to ram an enemy ship that does not want to be rammed, it will have a very hard time succeeding, because the target will simply alter course to avoid the ramming maneuver. Without any reasonable way to avoid ramming, it would be both unrealistic an unbalanced for ram ships to do equal or more damage to their targets. Untrained cheapo ships with armor would be smashing elite expensive ships left and right. This is already quite possible - I have lost many elite expensive ships to ram ships with no training and less speed than mine.

PvK
Reply With Quote