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Old February 6th, 2003, 02:44 AM
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Default Re: Some meaningless stats

Quote:
Originally posted by PvK:
Well, it's sort of useful as a rough mesure of the amount of extra time required by the higher difficulty settings, although most of the cost is probably in the high-level techs.

I don't think you should include the techs that are included even if you set it to Low starting tech, though, since that never happens. It probably makes little difference, though. I think there might be a minimum research generation, though, so in theory if you modded the tech areas file so applied research 1 wasn't given at the start, it would still be eventually possible...

PvK
Say no more...(tbontob puts on his thinking cap)

1,167,500 is what the value of the starting tech should be. So just deduct it from the values given above.
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