Re: Modder warning - potential range check errors
Oh yeah, Bill, they're around. I've attributed some of my problems to the same cause.
I got them in Setting.txt. I think by raising the "Planet Value High Resources" to 5000000.
Don't think it liked the "Plr Planet Values" at 1000000, 3000000, and 5000000 either.
Of course, it could have been the fact that I was using these setting in a finite resource game. We know that's broken.
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