Re: Modder warning - potential range check errors
I'm not sure this really counts as a "bug" for MM to try to fix. More of a program limitation that modders need to watch out for. There was not a problem with the component being able to launch 3056 mines per turn. Where it "broke" was when the AI put 26 of those components in the same ship, which a human would not do - no need, since launching mines in combat is useless so if 1 component will launch all you can carry...you get more cargo capacity cheaper with cargo bays.
[This message has been edited by Barnacle Bill (edited 28 January 2001).]
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