
February 13th, 2003, 11:44 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: OT: SE4 players thoughts on OTHER games
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Originally posted by gregebowman:
What is this GalCiv you're all talking about? I read PC Gamer, but I can't recall a game by that name. I hope the game reqs are similar to SE4, but in my experience, most games coming out now are appealing to all of those who want super duper graphics and 3d. I can live without all of that as long as the game is good and is bug free.
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The company making it is relatively small, and thus has trouble getting previews printed. There are a decent amount of previews Online, most of them, if not all, are linked from www.galciv.com.
The sys reqs are around 600 Mhz, with 128 MB RAM, and 8 MB video, now don't run away yet. I know there are steep requirements, especially for the SE4 crowd.
The reason it asks for so much Mhz is the maximum galaxy size. At the max galaxy size, an avg ship takes 240+ turns to cross the map.
Compare that to SE4, with 255 systems, let's assume a square, 16x16 systems, and ~2 turns to cross a system. That makes it crossable in 32 turns. So i think you could still play a SE4 sized galaxy, and have the game run fine on a slower computer.
There are reports that larger then medium galaxies also play fine on a 400 Mhz machine, and i suppose that in theory it could run on a 200 Mhz machine, just don't play the big galaxies.
Quote:
Originally posted by Puke:
....I think the beefier your computer is, the smarter the AI will play.
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No, the AI will take as much time as it needs, not more, not less. So if you have a slower pc, the AI will still do all that it needs to do, it will just take longer to finish thinking. But with the multithreaded design, that shouldn't be as annoying as it is in standard TBS games.
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