Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
For the AI's sake I agree it would make sense to make master computers a seperate tech.
I should proabably revisit master computers a bit, but the point of the penalty is that I do not agree that a computer makes as good a warrior as a martial-minded biological. As we all know, AI's tend to be predictable and unable to adapt to the unpredictable complexities of an evolving tactical situation.
This has nothing to do with target tracking. That is covered by combat sensors and multiplex tracking, which can be used by humans or computers alike. The combat penalties for MC represent the very real factors that are beneath the scale of SE4's combat engine to represent in detail, but which would in my opinion make experiencd biological crews more formidable than computers. Ingenuity, innovation, unpredictability, will to survive, etc.
Also, I think master computers should definitely NOT have the "ability to gain experience". Relative ability arguments notwithstanding, with a computer, if it could learn, there would be no reason you couldn't download and broadcast its data to other computers, and have all master computers at the same experience level. It's not possible to mod that, nor to mod away their learning ability. The penalties therefore also compensate for this silly ability of master computers.
However, if you do climb to the top of the master computer tech tree, the penalties are only -5/-2.
PvK
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