Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I emphasized strategy (meaning, decision-making) because I think that is the difference between a Master Computer ship and biologically commanded ship. As I said before I think the biologically commanded ship will have just as many computer aids for tracking targets and making tactical suggestions as a computer one will. The difference is who/what makes the decisions about what to do and when, and I think that computer behaviour will continue to be more predictable and less inspired than a skilled biological commander with insights and abilities to understand beyond formulae. Tactical formulae can produce options for the biological commander on the biological ship too, but the biological gets to use his brain to override mistakes that algorithms won't always be able to catch. Etc.
Mainly, though, I don't have many choices about how to mod this in SE4. SE4 does not give me a way to eliminate or alter the training mechanic for master computers. If I could, I might give computers some bonus, but take away their ability to gain experience, so skilled biologicals could potentially out-do them. But that can't be modded. Given my choices, this is my estimate of what the differences should be. Players are of couse free to disagree and mod the mod.
PvK
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